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Crypt zombie

Zombies were usually expressionless and dull.

The Undead, usually referred to as 'Zombies', are humans/humanoids or other organisms that have been raised by necromancy, a curse, or scientific experiments, usually involving TimeSplitter relation, that reanimates the bodies. 'Undead' is usually a blanket term to cover all the reanimated dead, whereas Zombies usually specify the characters that act differently and have removable heads, unlike Undead Priest.

They usually shamble slowly towards their targets, but some can be seen running in an odd, ragdoll-like way in TSFP. They sometimes have the ability to remain even when decapitated. The zombies in TimeSplitters Future Perfect were accidentally created by Jacob Crow's scientists and The Brotherhood of Ultra Science in his attempt to become immortal. Certain Zombies, such as the Shock Zombie (a living conduit of electricity, possessing the power to shoot electricity) in particular were early "prototypes" for the TimeSplitter army he would later go on to create, which fire electricity as well.

Appearances

Below the undead characters are listed alphabetically and organized by game.

TimeSplitters

TimeSplitters 2

Feeder

Feeder Zombie, shown above, is one of the many zombies that has eyes.

TimeSplitters Future Perfect

Gallery

In-Game

Concept Art

Trivia

  • In Arcade Custom/League matches, the zombies' ability to have their heads blown off is purely cosmetic; Arcade players rely solely on health, not special attributes. Therefore, if a zombie's head is blown off, gameplay is not affected, and they will take damage as if their head was still attached.
  • In the series, few undead characters are depicted as the stereotypical zombie, to which they only prefer brains other than any other parts.
  • In TS1 & TS2, zombies are restricted to only using two death animations in story; one where they are thrown onto their back (with the left arm slightly out-stretched), and one where they die sat down.
    • In TS2, however, a zombie will use the 'fire' death animation if on fire, where they clutch their chest with both hands, and fall on their front.
  • In TSFP, a zombie AI will use a special 'fire' death animation that cannot be seen in arcade mode. To see this, you cannot kill a flaming zombie - you must wait for the fire to kill it. The animation itself consists of the zombie slowly walking towards you, then gradually falling to the floor, and finally becoming motionless.
    • This also means that it is impossible for a TSFP zombie AI to perform the regular 'fire' death animation, where they frantically flail their arms, fall backwards, and eventually lay motionless.
    • TSFP Zombie AI are also incapable of using the five 'head shot' death animations and the two 'running' death animations. They are also incapable of using the six 'explosion' death animations. When killed with explosives in MapMaker, they'll just fall to the ground with a regular death animation, even if it's from a direct flare blast. Therefore, like the Story zombies in TS1 and TS2, the TSFP ones are restricted (though, not as much) to certain death animations; the five inflicted by body shots (or long falls), and the three inflicted by shotgun-type weapons.
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