Training Ground | |
---|---|
Size | Medium |
Location | Training area near a waterfall |
Climate | Cloudy |
Unlockable | Default |
Recommended Bots | TS2 Lt. Frost Trooper Brown Capt. Night Sgt. Wood Lt. Shade Lt. Shade Sgt. Rock Private Grass Lt. Bush Trooper White TSFP Gretel Oleg Private Hicks Monkey Riot Officer Warrant Officer Keely R One-Oh-Seven Leonid Dozer Lt. Black |
Recommended Weapons | TS2 Soviet S47 Tactical 12-Gauge Sniper Rifle Minigun Flamethrower TSFP Machine Gun Tactical 12-Gauge Soviet Rifle Grenades Timed Mines Rocket Launcher |
Training Ground is a rather linear Arcade level, which appears in TimeSplitters 2 and returns in TimeSplitters: Future Perfect with a visual upgrade.
It has two small bases on opposite sides of the map, connected by a small valley. Mounted guns are set up in bunkers near the entrances of each base, which can make entry difficult.
The linear setup makes Training Ground an ideal map for team-based modes, such as Team Deathmatch. One of the level's more prominent features is the waterfall located in the middle of the valley. Weapons and a Health Pack can be found near the falls. In TimeSplitters: Future Perfect, the turrets have been removed.
Playable Modes[]
All the Arcade Custom modes are playable here. This is one of the three Assault maps in TimeSplitters 2, the others being Hangar and Scrapyard. It is also the only original Assault map to return in Future Perfect.
Tips[]
The ledge near the red teams base in CTB is ideal for ambushing other players by jumping off of.
Waterfall Glitch[]
Main Article: Waterfall Glitch
When playing Shrink mode, it is possible to go behind the waterfall into an invisible mirror of the map where you can fire at enemies, but enemies cannot fire at you.
Autogun Turrets[]
There are usually two AP1 autogun turrets near the red team base and the blue team base. However, apart from in assault, the turrets will not automatically fire at enemies, but they can be controlled remotely using computers. In both of the bases, two of the computers have joysticks. By pressing the activation button in front of either of these computers, you will have full control of one of the autoguns. You'll also be capable of continuous fire, unlike the assault autoguns, which fire in bursts. This is particularly useful in Capture the Bag, as you can damage enemies coming to your base without sustaining damage yourself. However, it is not recommended to use the autoguns in Elimination, as you will probably get shot in the back of the head a lot.