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| games = [[TS2]], [[TSFP]]
 
| games = [[TS2]], [[TSFP]]
 
}}
 
}}
The '''{{PAGENAME}}''' is a combat shotgun with an extended magazine. It deals a great amount of damage with each shot and can easily obliterate opponents at close range. The double-barrel is better for maps with few [[bot]]s, since there is no need for a large magazine, and therefore more time for the player to reload; however, on a well-populated or smaller map, the Tactical 12-Gauge comes into a league of its own, being able to cut eight players to ribbons before needing to reload. Of course, the 12-Gauge has the longest reload time of all weapons; this can be troublesome in a big firefight. It also fires four pellets like the shotgun.
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The '''{{PAGENAME}}''' is a combat shotgun with an extended breach capacity. It deals a great amount of damage with each shot and can easily obliterate opponents at close range. The double-barrel is better for maps with few [[bot]]s, since there is no need for a large magazine, and therefore more time for the player to reload; however, on a well-populated or smaller map, the Tactical 12-Gauge comes into a league of its own, being able to cut eight players to ribbons before needing to reload. Of course, the 12-Gauge has the longest reload time of all weapons; this can be troublesome in a big firefight. It also fires four pellets like the shotgun.
   
The reloading on the shotgun is fairly unique among weapons; instead of loading a magazine of a set amount or rounds taking a set amount of time, human players reload the shotgun one round at a time. Although it takes longer to reload the entire magazine, you can fire instantly while reloading instead of having to wait (pressing the trigger stops the reload and fires a shot as long as there is at least one round in the weapon). Another tactic that can be used in Timesplitters 2 for reloading this weapon is to switch to another weapon and switch back to the 12-Gauge; it instantly reloads it.
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The reloading on the shotgun is fairly unique among weapons; instead of loading a magazine of a set amount or rounds taking a set amount of time, human players reload the shotgun one round at a time directly into the breach. Although it takes longer to reload the entire magazine, you can fire instantly while reloading instead of having to wait (pressing the trigger stops the reload and fires a shot as long as there is at least one round in the weapon). Another tactic that can be used in Timesplitters 2 for reloading this weapon is to switch to another weapon and switch back to the 12-Gauge; it instantly reloads it.
   
In TimeSplitters 2, The Tactical 12-Gauge has a secondary function in the form of two shells being fired in extremely rapid succession. Against players in close range, this was a guaranteed fatality, even against 5-star bots.
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In TimeSplitters 2, The Tactical 12-Gauge has a secondary function in the form of two shells being fired directly after each other in one button press. Although in general, most bots have considerable resilience to even double-blasts. The blast creates more of a "knockback" or "stun" effect rather than being a direct damage weapon.
   
 
This weapon, like any shotgun, is not recommended for medium or long range engagements, as the buckshot is fired so the damage spreads over a wide area. However, if extremely necessary, the double blast increases the chance of immediate damage over long distances.
 
This weapon, like any shotgun, is not recommended for medium or long range engagements, as the buckshot is fired so the damage spreads over a wide area. However, if extremely necessary, the double blast increases the chance of immediate damage over long distances.
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Maps such as [[Siberia (Arcade)|Siberia]] or [[Streets]] are less then ideal for the Tactical 12-Gauge. Since there are large stretches of open land, there are few places where the Tactical 12-Gauge can be used efficiently. Smaller, more confusing maps make the Tactical 12-Gauge the dominant weapon. Maps such as the [[Bunker]] make for not only a dominant shotgun game, but a rather scary one too. Due to the large number of twists, turns, and narrow hallways, there is an incredible chance that a player's next turn may be their last.
 
Maps such as [[Siberia (Arcade)|Siberia]] or [[Streets]] are less then ideal for the Tactical 12-Gauge. Since there are large stretches of open land, there are few places where the Tactical 12-Gauge can be used efficiently. Smaller, more confusing maps make the Tactical 12-Gauge the dominant weapon. Maps such as the [[Bunker]] make for not only a dominant shotgun game, but a rather scary one too. Due to the large number of twists, turns, and narrow hallways, there is an incredible chance that a player's next turn may be their last.
   
In TimeSplitters Future Perfect, the weapon is exactly the same, albeit dropping the secondary fire. It also has a slightly longer recoil, leaving the player vulnerable for a larger period of time.
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In TimeSplitters Future Perfect, the weapon is exactly the same, albeit dropping the secondary fire. It also has a slightly longer recoil, leaving the player vulnerable for a larger period of time, however reload time is noticeably faster.
   
 
==Trivia==
 
==Trivia==

Revision as of 21:34, 30 June 2010

Tactical 12-Gauge
Tactical 12 gauge
Ammo
(Mag/Max Ammo)
44/8
Fire Rate
Rounds per sec (RPS)
2 bullet per second
Reload Time 9 sec
Damage (per Single Shot)
Head/Body/Leg
100%/75%/50%
Weapon Type Shotgun
Native Timezone {{{timezone}}}
Zoom None
Primary Fire Fires single shell
Secondary Fire TS2: Fires twice consecutively
TSFP: None
Game Appearances TS2, TSFP

The Tactical 12-Gauge is a combat shotgun with an extended breach capacity. It deals a great amount of damage with each shot and can easily obliterate opponents at close range. The double-barrel is better for maps with few bots, since there is no need for a large magazine, and therefore more time for the player to reload; however, on a well-populated or smaller map, the Tactical 12-Gauge comes into a league of its own, being able to cut eight players to ribbons before needing to reload. Of course, the 12-Gauge has the longest reload time of all weapons; this can be troublesome in a big firefight. It also fires four pellets like the shotgun.

The reloading on the shotgun is fairly unique among weapons; instead of loading a magazine of a set amount or rounds taking a set amount of time, human players reload the shotgun one round at a time directly into the breach. Although it takes longer to reload the entire magazine, you can fire instantly while reloading instead of having to wait (pressing the trigger stops the reload and fires a shot as long as there is at least one round in the weapon). Another tactic that can be used in Timesplitters 2 for reloading this weapon is to switch to another weapon and switch back to the 12-Gauge; it instantly reloads it.

In TimeSplitters 2, The Tactical 12-Gauge has a secondary function in the form of two shells being fired directly after each other in one button press. Although in general, most bots have considerable resilience to even double-blasts. The blast creates more of a "knockback" or "stun" effect rather than being a direct damage weapon.

This weapon, like any shotgun, is not recommended for medium or long range engagements, as the buckshot is fired so the damage spreads over a wide area. However, if extremely necessary, the double blast increases the chance of immediate damage over long distances.

Maps such as Siberia or Streets are less then ideal for the Tactical 12-Gauge. Since there are large stretches of open land, there are few places where the Tactical 12-Gauge can be used efficiently. Smaller, more confusing maps make the Tactical 12-Gauge the dominant weapon. Maps such as the Bunker make for not only a dominant shotgun game, but a rather scary one too. Due to the large number of twists, turns, and narrow hallways, there is an incredible chance that a player's next turn may be their last.

In TimeSplitters Future Perfect, the weapon is exactly the same, albeit dropping the secondary fire. It also has a slightly longer recoil, leaving the player vulnerable for a larger period of time, however reload time is noticeably faster.

Trivia

  • This weapon is based on the Remington 870 Folding Stock
  • In TS2, the gun features a ammo stock designed to contain shells for easy use, which houses 8 of the shells the player has, on the final reload with correct aiming the player can see these rounds "disappear" as they are fed into the shotgun's breech.