TimeSplitters Wiki
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fire_rate = 2 bullet per second|
 
fire_rate = 2 bullet per second|
 
reload_time = ?|
 
reload_time = ?|
damage = Head: 100% Body: 75% Leg: 50%|
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damage = 100%/75%/50%|
 
type = Shotgun|
 
type = Shotgun|
 
zoom = None|
 
zoom = None|

Revision as of 18:22, 18 April 2008

The original author of Tactical 12-Gauge does not have any further information on this article. Anyone is welcome to expand further on this article. This request can be discussed in the comments.
Tactical 12-Gauge
Tactical 12 gauge
Ammo
(Mag/Max Ammo)
44/8
Fire Rate
Rounds per sec (RPS)
2 bullet per second
Reload Time ?
Damage (per Single Shot)
Head/Body/Leg
100%/75%/50%
Weapon Type Shotgun
Native Timezone {{{timezone}}}
Zoom None
Primary Fire Fires a single shell
Secondary Fire TS2: Fires twice consecutively
TSFP: None
Game Appearances TS2, TSFP

The Tactical 12-Gauge deals a Great amount of damage with each shot and can easily dessicate oppositions at close range with its relatively short (compared to the double-barrel shotgun) wait between shots. The double-barrel is better for maps with few Robots, since there is more time to reload between battles, but on a well populated or smaller map, the Tactical 12-Gauge comes into a league of its own, being able to cut eight players to ribbons before needing to reload.

The reloading on the shotgun is fairly unique among weapons, for instead of loading a magazine of a set amount or rounds taking a set amount of time, you reload the shotgun one round at a time. Although it takes longer to reload the entire clip, you can fire instantly while reloading instead of having to wait (pressing the trigger stops the reload and fires a shot as long as there is at least one round in the weapon).

This weapon is not recommended for medium or long range engagements, as the buckshot is fired so the damage spreads over a wide area. Stick to close quarters for best results.

Maps such as The TimeSplitters Future Perfect Siberia or TimeSplitters 2 Streets are less then ideal for the Tactical 12-Gauge. Since there are large stretches of open land, there are few places where the Tactical 12-Gauge can be used efficiently. Smaller, more confusing maps make Tactical 12- Gauges the dominant weapon. Maps such as the Bunker make for not only a dominant shotgun game, but a rather scary one too. Due to the large number of twists, turns, and narrow hallways, there is an incredible chance that the next turn may be their last.

In TimeSplitters 2, The Tactical 12-Gauge had a secondary function, in the form of two shells being fired in extremely rapid succession. Against players in close range, this was a guarenteed fatality, but it is inefficient against bots. Due to their irregular recoil, the second shot has a chance of missing, leaving the player open for for an extremely painful counterattack.