Rocket Launcher | |
---|---|
Ammo (Mag/Max Ammo) |
TS1: 1-3/29-27 TS2: 3/27 TSFP: 6/6 |
Fire Rate Rounds per sec (RPS) |
TS1: 2.5 per second TSFP: 1 per second secondary: 2 per second |
Reload Time | TS1: 0.47 seconds TS2: 1 second TSFP: 3.5 seconds |
Damage (per Single Shot) Head/Body/Leg |
Up to 165% |
Weapon Type | Heavy Weapon |
Native Timezone | 2005 (TS1 Variant) 2243 (TSFP Variant) |
Zoom | No |
Primary Fire | Launches Rocket |
Secondary Fire | TS1: Launches three rockets TS2: Launches three rockets TSFP: Launches entire magazine |
Game Appearances | TimeSplitters TimeSplitters 2 TimeSplitters: Future Perfect |
The Rocket Launcher has appeared in every TimeSplitters game so far.
It has very powerful explosive shots that can kill a player in one shot, although robots can endure more damage from rockets before succumbing.
In the first two games, the secondary fire shoots three rockets at once, which dispatches enemies over a wider area, given that the secondary fires three rockets in different directions.
Appearances[]
TimeSplitters[]
When "if best" is switched on, the Rocket Launcher ranks as the best weapon in TimeSplitters, even though it is not recommended for close-quarter combat (a fact that AI bots seem to completely ignore).
An interesting fact about the Rocket Launcher in TS1, is that there are no rockets in the tube itself (by looking down whilst aiming).
TimeSplitters 2[]
The TimeSplitters 2 version has undergone a rigorous visual change since TS1. The rocket launcher is now more greenish, along with a frame above the launching tube, which contains two rockets.
Up to 30 rockets can be carried (27 in stock plus the 3-round clip). They are incredibly destructive and are ideal for group clearance. However, it is advisable that the weapon is forbidden for close quarters, as the nature of the weapon can get suicidal.
One thing to note is that the rockets tend to be inaccurate at range, as they ascend rapidly during flight. This can be compensated to aim below the target when engaging from long range, but these rockets travel quickly and have unlimited range, unlike their slower homing counterparts.
The secondary mode fires off all three rockets simultaneously. This method of fire will often eliminate groups of even the toughest enemies. However, this method of fire consumes ammo at a very alarming rate; you can expend a full stockpile of 30 rockets in little over 10 seconds. This method of fire is only advised at the lower end of medium range. Any farther, and the rockets will spread too much to warrant this fire mode; any closer, and it's easy to kill yourself.
TimeSplitters: Future Perfect[]
The TimeSplitters: Future Perfect Rocket Launcher has appeared in Something to Crow About. It is a somewhat similar - in terms of colour - with the Homing Launcher, with the main structure in red with a white flang at the top and areas of yellow and black. It also has a strange reloading mechanism, where an arm elevates to the back of the weapon, takes a rocket from the magazine, and positions it into the firing position.
Another neat trick is that, when the secondary fire is used, the arm elevates to the back of the weapon and then it fires a phenomenal volley of the entire clip's contents, making it useful for room clearance. However, this method of fire should only be used against masses of enemies; the low reserve ammo coupled with the continuous firing make this a horribly inefficient fire mode.
Note: Throwing a grenade or plasma grenade when using the secondary fire will make the rocket launcher stop shooting.
Trivia[]
- In earlier versions of TimeSplitters 2, the Rocket Launcher had a more futuristic appearance. It featured blue and orange metal parts, four barrels, and a strange square sight on its side.