Remote Mine | |
---|---|
Ammo (Mag/Max Ammo) |
TS1: 20 TS2: 20 TSFP: 10 |
Fire Rate Rounds per sec (RPS) |
TSFP: 1 per second |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg |
Instant kill |
Weapon Type | Explosive |
Native Timezone | 1972 (TS2 Variant) |
Zoom | No |
Primary Fire | Throws mine |
Secondary Fire | Detonates mine |
Game Appearances | TimeSplitters TimeSplitters 2 TimeSplitters Future Perfect |
Appearing in all the TimeSplitters games, the Remote Mine has become a mainstay in the TimeSplitters series. When thrown on a surface, or certain items, it will stick to them and wait for the player to activate them via a remote control.
In earlier TimeSplitters games, the mines could be activated through the alternate fire button on the player's controller. However, in TimeSplitters Future Perfect, the player had to equip a switch to activate them. A Remote Mine can also explode if it is shot by a bullet or hit by an explosion. Their design and appearance has varied throughout the series.
There is a glitch in TSFP, where, in Arcade Custom, you can rocket the Buggy in Siberia by putting mines on the car.
They can also be used on multiplayer; on a team game, if friendly fire is turned off, you stick the mine to one of your team mates and make them run into enemy territory, then detonate the mine, which will kill any nearby enemies; due to the lack of friendly fire, your ally will be unharmed.
The maximum number of mines possible in an arena is 30.
When "if best" is switched on, the Remote Mine ranks as the joint worst weapon on TS1, on the same level as the Brick and other mines.
Bugs[]
- If the player sticks a Remote Mine onto a bot, the bot will run off or run in circles aimlessly. After a few seconds, the bot will stand still with the mine still stuck on them, having only to stare at the player rather than attacking them.
- Leaving a bot with a mine attached to them for a certain period of time will eventually kill them, even if the player hasn't detonated the mine during this event.