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The Reload is a command in the TimeSplitters series that allows a player to refill their current magazine to the maximum that the weapon's magazine can hold, unless there isn't enough, in which case it will refill to the highest possible. A gun will automatically reload after a gun expends an entire magazine. However, in TimeSplitters and TimeSplitters 2, if the trigger is still held, it won't reload until it is released. There is also a button to manually reload (See: Controls) which will spare all the rounds left in the magazine but take from your stash what is needed to refill your magazine. In TS1 and TS2, after switching to a weapon, the weapon will always have a full magazine, providing sufficient ammo is in the player's arsenel.

Appearances[]

TimeSplitters[]

In the original TimeSplitters, every weapon has a global cartridge reload time. It lasts approximately 0.47 seconds. The same two-click reload sound is used for each weapon (excluding the Rocket Launcher), as well as the same reload animation, despite all of their differences. However, the Shotgun uses a unique reload animation: at first, the shotgun breaks open, ejecting the shells, then lowers down the and snaps back shut, returning to idle position. The whole animation takes about 0.5 seconds.

Weapon Reload Time
Fists N/A
Pistol 00:00.47
M16 00:00.47
Assault Rifle 00:00.47
Sniper Rifle 00:00.47
Raygun 00:00.47
Raygun Carbine 00:00.47
Scifi Autorifle 00:00.47
Scifi Handgun 00:00.47
Proximity Mine N/A
Remote Mine N/A
Timed Mine N/A
TNT N/A
Tommy Gun 00:00.47
Assault Shotgun 00:00.47
Uzi 00:00.47
Blunderbuss 00:00.47
Colt Pistol 00:00.47
Shotgun 00:00.47
Brick N/A


TimeSplitters 2[]

In TimeSplitters 2, a standard reload time was again used, although there were some exceptions. Most weapons reload for approximately 1 second, with the first 0.5 seconds spent reloading the magazine, and the other 0.5 seconds spent raising the gun. The same two-click reload sound (albeit a different one from TS1) is used for each weapon that uses the standard, as well as the same reload animation, despite all of their differences.

A notable weapon which does not follow the standard is the Tactical 12-Gauge. This weapon can store a maximum of eight shells. The gun reloads one round at a time, so if a player manually reloads after firing a single round, it will take less time to fill the magazine than if they had fired all eight. This leads to a common tactic of reloading after each shot fired, thus saving a lengthy wait upon emptying the magazine, during which time the player would be vulnerable to enemy fire. Another way to avoid the weapon's lengthy reload is to exploit a glitch in the game, whereby switching momentarily to another weapon and then switching back to the 12-Gauge will instantly refill its magazine.

Also of note is the Shotgun, which is the only other weapon in TimeSplitters 2 with a unique animation; while it still lowers off-screen to reload, immediately prior to this the two empty shells are ejected from the breach.

Strangely, the Rocket Launcher only takes roughly half a second to reload, which it does silently.

Weapon Reload Time
Fists N/A
Silenced Pistol 00:01.0
Luger Pistol 00:01.0
Garrett Revolver 00:01.0
Crossbow 00:01.0
Vintage Rifle 00:01.0
Sniper Rifle 00:01.0
Shotgun 00:01.0
Tactical 12-Gauge 00:05.0
Soviet S47 00:01.0
Tommy Gun 00:01.0
Scifi Handgun 00:01.0
Lasergun N/A
ElectroTool N/A
Plasma Autorifle N/A
SBP90 Machinegun 00:01.0
Minigun N/A
Grenade Launcher 00:01.0
Rocket Launcher 00:00.47
Homing Launcher N/A
Proximity Mine N/A
Remote Mine N/A
Timed Mine N/A
TNT N/A
Fire Extinguisher N/A
Brick N/A
Silenced Luger* 00:01.0
Desert Eagle** 00:01.0

* Not available in Arcade.
** Not used in the game.

TimeSplitters Future Perfect[]

In TimeSplitters Future Perfect, most weapons use different reload times, depending on the weapon. They also have individual reload animations; for example, contemporary weapons tend to feature the removal and replacement of a magazine, while other, more exotic armaments have equally exotic animations.

Weapon Reload Time
Fists N/A
Baseball Bat N/A
Pistol 9mm 00:02.0
Kruger 9mm 00:02.0
LX-18 00:02.0
Scifi Handgun 00:02.5
Revolver 00:02.5
Injector 00:04.0
Mag-Charger 00:03.0
Flamethrower N/A
Machinegun 00:01.6
K-SMG 00:03.0
Shotgun 00:03.0
Dispersion Gun N/A
Tactical 12-Gauge 00:09.0
Soviet Rifle 00:03.0
Harpoon Gun 00:01.5
ElectroTool N/A
Plasma Autorifle N/A
SBP500 00:03.0
Minigun N/A
Rocket Launcher 00:04.0
Heatseeker N/A
Ghost Gun N/A
Scifi Sniper 00:04.0
Vintage Rifle 00:03.0
Sniper Rifle 00:03.0
Flare Gun 00:02.0
Proximity Mines N/A
Remote Mines N/A
Timed Mines N/A
Grenades N/A
Plasma Grenades N/A
Time Disruptor Grenades* N/A
TNT* N/A

* Not available in Arcade.

Trivia[]

  • In TSFP, the Sniper Rifle and Vintage Rifle use the same animations, including reloads.
  • In TSFP, the Pistol 9mm and LX-18 use the same animations, including reloads; their mag-change sound is taken from that of the Kruger 9mm.
  • In TSFP, the K-SMG and Soviet Rifle use the same reload sound, which is a lower-pitch version of the Kruger 9mm reload sound.
  • In TSFP, the Sci-Fi Handgun and SBP500 share the same sound when a used magazine is ejected.
  • Several weapons reload as quickly as replacing a mag, which they would not do in real life: Grenade Launcher, Assault Shotgun, Colt Pistol, Garrett Revolver, and Revolver.
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