The TimeSplitters series includes many levels available for play in Arcade Custom. The maps display a wide range of scenarios, some based on Story locations.
Maps | ||
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TimeSplitters | TimeSplitters 2 | TimeSplitters: Future Perfect |
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Mapmaker[]
The Mapmaker feature allows players to create their own levels that can be played in any mode. Even Story mode can be made and played in TimeSplitters 2 and Future Perfect, and assault mode in Future Perfect.
Trivia[]
- Tomb, Spaceways, Aztec, and Robot Factory are taken from Story Mode, but they are smaller in Arcade Mode.
- Planet X, Spaceship, Ice Station, Ufopia, Mars Prison, and VR are the only maps not to take place on Earth.
- Village, Planet X, Chasm, Venice, Temple, and Zeppelin - as well as Wild West, Atom Smasher, Aztec Ruins, The Khallos Express, and What Lies Below - have bottomless pit areas that kill the player instantly.
- Only the first three maps in TS1, and the first five maps in TS2, are unlocked by default. However, all maps in TSFP are unlocked by default.
- Since Chinese appears in all games, this means it only has to be unlocked in TS2.
- Chinese is the only level to appear in all games. Site, Compound, and Streets appear in TS1 & TS2, whilst Mexican Mission and Training Ground appear in TS2 & TSFP.
- Streets is extended in TS2, whilst Chinese is extended in TSFP.
- Streets is the only map to have different music in the game it returns in, though the track for Chinese is extended in TS2 & TSFP.
- Hangar and Chasm are the only maps to share a music track, though some other maps do share music with non-Arcade maps.
- In TS2, Streets just uses the Alien Tileset track. Similarly, in TSFP, Siberia just uses the Military Tileset track
- TS2 Virtual Tileset reuses the TS1 Alien Tileset track; TS2 Gothic Tileset reuses the Castle track; VR reuses the TS1 Virtual Tileset track