Mapmaker |
TimeSplitters[]
Unlike in later games, Mapmaker in the first TimeSplitters game doesn't seem to follow a pattern. Every tile is different, making for very unusual maps. There are also a few unique options in TimeSplitters' Mapmaker that were taken out of later instalments in the series, such as the ability to place multiple items on the same tile. There were five tilesets available:
- Gothic (based on Graveyard)
- Industrial (based on Cyberden)
- Alien (based on Planet-X)
- Spaceport (based on Spaceways)
- Virtual (a basic tileset with white walls)
TimeSplitters 2[]
Beginning in TimeSplitters 2, Mapmaker has the ability to make Story levels. Also, small rooms cost a lot of space compared to a large room, and spawning points cost some space. Available tilesets consist of:
- Victorian (a Victorian-era warehouse)
- Gothic (a cathedral-type area)
- Industrial (a pipe-laden sewer system)
- Alien (a high-tech, sterile spaceship)
- Virtual (a blue, white-lined simulator)
Unlike other games, none of the tilesets relate directly to an existing map. However, they are partially similar to Chicago (Victorian), Notre Dame (Gothic), Siberia and NeoTokyo (Industrial), and Return to Planet X (Alien). In addition, the default character for previewing maps is Captain Ash.
The Gothic Tileset was originally set to appear in TimeSplitters 2, but it was removed from the game before release due to glitched tiles. However, it is possible to view the tileset with the Action Replay for GameCube. The code is:- G2EB-VKHJ-1JXVF
- 1XZ1-K0KJ-HMD2E
The Gothic Tileset is called "4" in the MapMaker menu. It looked like a dark, evil 12th century castle, and many tiles featured fire & lava. The code was hacked/discovered by GCN_Hacker87 (who now goes by James0x57).
TimeSplitters Future Perfect Mapmaker[]
Available Tilesets are:
- Egyptian (based on Tomb; an ancient Egyptian tomb/temple)
- Horror (based on Hotel and Mansion of Madness; a decaying, haunted manor)
- Military Bunker (based on Bunker and The Russian Connection; a generic bunker-stronghold)
- Metal Lab (somewhat based on You Genius, U-Genix; a generic, sterile lab)
- Virtual (based on VR; a surreal yet generic computer simulation).
For the first time, it is possible to add a sky, decorations, barricades, and up to four Zeeps/Turbo Buggies to your Mapmaker levels. The sky's weather conditions can be adjusted for effects, such as rain or snow.
"Stackable" rooms can also be added, and if stacked, don't have a floor. For example, a "Stacked Small Open" tile, stacked five floors, is basically a five-floor pit.
"Special Tiles" have also been added, such as the "Slide", which is a one tile, one-way ramp. A "Death Room" is also available, which kills any player that walks into it. Each tileset has unique death rooms
- Military tileset has a death room rigged with mines
- Egyptian, Horror, and Lab tilesets have lethal spikes
- VR tileset has a "force-field" type death room.
Future Perfect's Mapmaker exhibits some subtle differences in performance between the three consoles. One major difference is that, for PS2 and GameCube, Future Perfect's MapMaker can only include a maximum of 7 bots in each player-created Arcade mode level, whereas on Xbox, you can have the full complement of 10 bots in a player-created Mapmaker level.
Trivia[]
- The Mapmaker in TimeSplitters 2 originally had a working tile randomizer under a Generate Maze option. It was capable of generating layouts for Deathmatch and for Story missions, as well as creating labyrinths. Map size and lighting could also be adjusted before generation. The original TimeSplitters used to have a Randomize option which probably worked the same way. Demonstration
- Future Perfect's Lab tile set features unremovable hazards, as many of its tiles boast pipes that spray a damaging steam when shot.
- Despite TimeSplitters 1 not having a story mode in its Mapmaker, it is somewhat possible to create a similar scenario to the game's story by setting up your level for the Knockout mode and placing the enemy's bag in a tile separated from the main map.[1]
- In TimeSplitters 1 and TimeSplitters 2, Mapmaker levels generally do not have visible skies. However, in the gothic tileset of TimeSplitters 1, breaking the glass windows in large rooms reveals the dark and cloudy sky outside.