Machine Gun | |
---|---|
Ammo (Mag/Max Ammo) |
32/224
32/192 (dual-wielded, per gun) |
Fire Rate Rounds per sec (RPS) |
16 bps |
Reload Time | 1.6 seconds |
Damage (per Single Shot) Head/Body/Leg |
15%/8.5%/4.6% |
Weapon Type | High Fire-Rate |
Native Timezone | 1969 |
Zoom | Yes, x1.33 |
Primary Fire | Fires full-automatic |
Secondary Fire | N/A |
Game Appearances | TimeSplitters Future Perfect |
The Machine Gun is actually an SMG with a very high rate of fire. However, its accuracy is extremely low and is not suggested as a long-range weapon.
It is also quite weak, which makes it disadvantageous in comparison to the K-SMG or the Soviet Rifle. The Machine Gun can only fire in full-automatic, but it can be dual-wielded, like the K-SMG. It is thus recommended to be a secondary weapon.
It only appears in TimeSplitters Future Perfect. It makes its first Story mode appearance in The Russian Connection.
Trivia[]
- The gun is based on the real world MP5K by Heckler & Koch. Despite being named "Machine Gun" in the game, the weapon it is based on is actually classed as a Submachine Gun.