|Ammo|| TS2: 20-second gauge|
TSFP: 1800 bolts
| Fire Rate|
bullets per sec/cartridge time
| TSFP: Primary: 50 per second|
Secondary: 2.2 p/sec
| Damage (per Single Shot)|
On regular characters: 2.25%/1.125%/0.375%
On shock-weak characters: 9%/4.5%/1.5%
On regular characters: 1.55%/1.55%/1.1%
On shock-weak characters: 6.2%/6.2%/4.4%
|Native Timezone|| 2243 (TSFP Variant)|
2315 (TS2 Variant)
|Primary Fire||Electrical beam|
|Secondary Fire|| Electrical beam (TS2)|
Electrical jolt (TSFP)
|Games|| TimeSplitters 2|
TimeSplitters Future Perfect
The ElectroTool is commonly disliked by some, because it takes a relatively long time to defeat an enemy. Others would argue that its range, the longest of any weapon in the game, makes up for this. In general, it is best suited for wide, open arenas.
Future Perfect adds a new secondary function to the ElectroTool. The secondary function fires one jolt of electricity, which uses one charge from the ElectroTool's battery. The projectile moves slower than most weaponry, has about a quarter of the operational range, and an extended recoil. They can hurt shock-proof character and reach further distances than the beam.
However, if a player is a good shot, this electricity can do a large amount of damage, while conserving ammo at the same time. The electricity beam can bypass laser shields. It has a maximum range between 8 and 9 tiles in the Mapmaker.