ElectroTool | |
---|---|
Ammo (Mag/Max Ammo) |
TS2: 20-second gauge TSFP: 1800 bolts |
Fire Rate Rounds per sec (RPS) |
TSFP: Primary: 50 per second Secondary: 2.2 p/sec |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg |
TS2 On regular characters: 2.25%/1.125%/0.375% On shock-weak characters: 9%/4.5%/1.5% TSFP On regular characters: 1.55%/1.55%/1.1% On shock-weak characters: 6.2%/6.2%/4.4% Secondary: 48%/30%/18% |
Weapon Type | Other |
Native Timezone | 2243 (TSFP Variant) 2315 (TS2 Variant) |
Zoom | No |
Primary Fire | Electrical beam |
Secondary Fire | Electrical beam (TS2) Electrical jolt (TSFP) |
Game Appearances | TimeSplitters 2 TimeSplitters: Future Perfect |
The ElectroTool is a factory tool that shoots a continuous stream of electricity over long distances.
Not intended as a weapon, the tool is actually a small portable generator used in construction, like in the Dark Machinist Child's Factory.
However, it can also be brandished as a powerful weapon. This weapon appears in TimeSplitters 2 and TimeSplitters: Future Perfect.
The ElectroTool is commonly disliked by some, because it takes a relatively long time to defeat an enemy. Others would argue that its range, the longest of any weapon in the game, makes up for this. In general, it is best suited for wide, open arenas.
TimeSplitters 2[]
In the Story mode of TimeSplitters 2, it was used to overload the power nodes in the Robot Factory mission. Firing the ElectroTool at the security lasers in the same mission will damage the player.
TimeSplitters: Future Perfect[]
In TimeSplitters: Future Perfect, it was utilized to activate the bridge in Something to Crow About and to overload shields.
Future Perfect adds a new secondary function to the ElectroTool. The secondary function fires one jolt of electricity, which uses one charge from the ElectroTool's battery. The projectile moves slower than most weaponry, has about a quarter of the operational range, and an extended recoil. They can hurt shock-proof character and reach further distances than the beam.
However, if a player is a good shot, this electricity can do a large amount of damage, while conserving ammo at the same time. The electricity beam can bypass laser shields. It has a maximum range between 8 and 9 tiles in the Mapmaker.