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Dispersion Gun
Disruptorfirstperson
Ammo 1-3/40
Fire Rate
bullets per sec/cartridge time
Varies
Reload Time 1 sec charge time : 0.75s
Damage (per Single Shot)
Head/Body/Leg
1 shot: 150%/90%/90%
3 shots: 200-250%/200-250%/200-250%
Type Shotgun
Native Timezone 2052
Zoom No
Primary Fire Fires ball of energy
Secondary Fire N/A
Games TimeSplitters Future Perfect
The Dispersion Gun is a futuristic shotgun-type weapon found in TimeSplitters Future Perfect.

General

The Dispersion Gun can be charged to do more damage, although one shot (charged or uncharged) to the head is particularly lethal. Its shots in general are extremely powerful. It uses a battery similar to that of the Plasma AutoRifle and the ElectroTool instead of magazines like most weapons. Each shot uses 1 to 3(depending on how long the trigger is held) ammo out of a maximum of 40. It must be "reloaded" in-between each shot; an animation is triggered where the player flips the gun upward like the shotgun. The reload time is relatively low, allowing for continuous bombardment.

The dispersion gun has an extremely unique factor about its fire. While at first glance, the fire is shotgun "burst" type, the dispersion gun randomly creates an angle for the charged shots, and the shots disperse in the direction of that angle. Try it in wide, open areas such as Mars Prison, Vietnam, or Siberia dam.

While cloaked, one can see an electric coil of some sort twirling within the weapon. Luckily, other players cannot see this flaw.

Bugs

  • A small visual error occurs when you press the melee button while your weapon is charged. The energy ball seems to detach itself from the weapon.

Info

Available in: Breaking and Entering, You Genius, U-Genix Weapon Sets: Neon Recommended Sets: VR, Spaceport

Gallery

Trivia

  • Originally, the muzzle flash of the weapon was red. This can be shown during the introduction when the player is idle on the menu.
  • In an early beta version of Future Perfect, the weapon was originally going to be called the Future Shotgun.
  • In the normal first person viewpoint, unless the player melees or exploits zooming the camera in some way, the player's hand holding the gun cannot be seen, making it look like a weapon from the first two TimeSplitters games in that in those games, when the player in first person holds a weapon, the trigger of the weapon is obscured by the lower right corner of the screen and looks like it's floating in mid-air when the camera is zoomed out.
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