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Bots are the computer-controlled characters in the Arcade matches of the TimeSplitters series. You can have up to ten in one game. You can control which character they are, their AI level, which team they're on, and whether or not they're playing. Bots do have limitations, however. They cannot man gun emplacements, nor can they ride in vehicles. They also cannot activate levers. For example, they cannot cause the trains to come in the Subway level. They can, however, toggle switches in Mapmaker Assault mode maps if toggling the switch is an assault objective. "Bots" are not to be confused with Story AI, which are only available in Mapmaker Story mode.

Bot Skill[]

Note: The game's default star value for a bot is the default Bot Skill.

TimeSplitters[]

Bot Skill changes the reaction time and some 'AI exclusive' features of the character. 3-5 Star bots will roll, duck shots that could hit their head, and perform other animations that can make them unpredictable. Low-skill bots will also take noticeably longer to fire on a target after seeing them, while high-skill bots can and will shoot almost instantly after sighting an enemy. It also determines how fast an AI will shoot at distance; Lower-star bots will shoot fairly slowly at a distance, generally increasing their fire rate as their target gets closer, while higher-star bots will shoot at maximum rate of fire no matter the distance. There are no dynamic changes to intelligence (such as seeking health kits or better weapons), and stamina, accuracy and speed are unchanged. Character abilities do not exist, so unique ratings for each character must be set by the player.

TimeSplitters 2[]

Bot Skill determines the intelligence, stamina, accuracy, and overall difficulty of defeating a bot. The Bot Skill is a measure on a star scale of 1 (pathetic) to 5 (awesome). For example, a 1-star bot will be slow to react to being shot and will die fairly quickly. In contrast, a 5-star bot is difficult to shoot at from behind due to their quick reaction time, and they will often perform dives and other dodges to avoid fire. 5-star bots have a large amount of stamina and, due to their advanced "intelligence", will often run to retrieve a health pack when near death. Bot Skill values can only be changed when character abilities are turned off.

In TimeSplitters 2, there are three gameplay settings to choose from, which further determine the difficulty of the artificial intelligence beyond the star-rating of individual characters. These are the Chilled, Normal, and Frantic settings. These settings determine the overall difficulty of both an Arcade match against bots and a Story mode Mapmaker level against Story AI. While these settings do influence the difficulty of story mode Mapmaker maps, the difference between the settings is most apparent within Arcade matches, whereas in Frantic, the bots never flinch when fired upon. However, Story AI on Frantic will continue to flinch for fairly easy kills against them.

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Accuracy[]

Agility[]

  • Agility, as the name suggests, affects the movement speed of the character. This affects both the AI and the player. The stat graphic is somewhat misleading. For example, Scourge Splitter has the exact same move speed stat as Monkey, and Stone Golem moves as fast as R-109, despite the speed stats being different.
  • Coincidentally, higher-Agility characters tend to dive and roll, but this is separate from the actual stat.

Stamina[]

  • Stamina affects the durability of bots only. The more stamina a character has, the less movement speed they have. While stamina affects health, Accuracy does to a larger extent because accuracy gives a damage reduction, making a fast character like Scourge Splitter more durable than Hector Baboso

Hidden Stats[]

  • Zombie Punches - Certain characters in an unarmed fight will punch like zombies, being slower but inflicts a significant amount of damage. Usually, bigger characters possess this ability, such as Braces and Hybrid Mutant.
  • Fist damage - In Arcade mode, players that are playing as taller characters generally deal extra damage with fists compared to shorter ones. This can be easily tested by comparing the amount of punches it takes for Monkey to kill an enemy compared to Scourge Splitter.
  • Fire Proof - Many characters are completely immune to being lit ablaze from any fire-starter weapon. These include Stone Golem, R-109, Gretel Mark II, ChassisBot, SentryBot and Robofish.
  • Weak to Fire - There are some characters that die quickly after being set on fire. These include Wood Golem and R One-Oh-Seven.
  • Weak to Electricity - A few characters are weak to electricity, namely from the ElectroTool weapon, taking four times the normal damage from it. Generally, these are robotic characters like Gretel Mark II, ChassisBot and SentryBot, but not R-109 or Robofish.

TimeSplitters Future Perfect[]

TimeSplitters Future Perfect uses the same bot method as TimeSplitters 2, except that there are no gameplay settings.

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Returning Characters[]

It is interesting to note that most returning characters in TSFP do not have the same Bot Skill rating as they did in TS2. The most extreme example of this would be Master, who went from having a 1-Star rating in TS2 to having a 5-Star rating in TSFP. Others (such as R One-Oh-Seven and Gingerbread Man) also experienced radical changes, though some (such as Robofish and Snowman) remained the same. For all characters that have appeared in at least TS2 & TSFP, here is the status on their individual number of overall statistic stars. NOTE: Not one character has appeared in both games with 5 stars each time.

Stars Character
1 Maiden; Dr. Peabody; Snowman
2 Jared Slim; Changeling; Henchman; Leo Krupps; Mischief; Chastity Detroit; Duckman Drake
3 Jo-Beth Casey; Stumpy; Ghost; Chinese Chef
4 Viola; Jungle Queen; High Priest; Kypriss; Captain Ash; Badass Cyborg
1 in TS2, 2 in TSFP Dinosaur
1 in TS2, 3 in TSFP Aztec Warrior
1 in TS2, 4 in TSFP Gingerbread Man
1 in TS2, 5 in TSFP Master
2 in TS2, 1 in TSFP Calamari
2 in TS2, 4 in TSFP Bear
2 in TS2, 5 in TSFP R One-Oh-Seven
3 in TS2, 1 in TSFP Venus Starr; Crypt Zombie; Monkey
3 in TS2, 2 in TSFP Jacque de la Morte; Candi Skyler; Robofish
3 in TS2, 4 in TSFP Handyman
4 in TS2, 2 in TSFP Mister Underwood; Archibald Khallos; Kitten Celeste; Mister Giggles
4 in TS2, 3 in TSFP Undead Priest; Sewer Zombie; Crispin
5 in TS2, 3 in TSFP Harry Tipper; Riot Officer; Corporal Hart
5 in TS2, 4 in TSFP Cropolite; Stone Golem; Braces; Cortez

Stamina Glitch[]

There is a bug in the Arcade mode with the player's character, where the more stamina a character has, the less health they actually have. This makes high-speed characters (like Edwina) overpowered, since they are fast, durable, and small. With access to the game's memory, max stamina players are shown have 1.5 HP, while minimum stamina players will have 2.0 HP due to a calculation error.

Trivia[]

  • Arcade bots with one star never flinch.
  • When off-screen, Arcade bots in TimeSplitters 1 and Future Perfect usually do not shoot each other — rather, they deal generic damage to each other randomly, leading to some oddities such as killing each other across the map with the Flamethrower or having to deal continuous damage when equipped with explosives, which typically kill in one hit. In Future Perfect, bots cannot attack at all off-screen when equipped with just the Fists or Baseball Bat, resulting in them all gathering in one spot and only fighting when looked at.
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